Conquest ND guide/FAQ
General rules and aspects
1. Fun is allowed.
2. You have to be in a squad to be allowed in ND. No exceptions.
3. You can only join until 1F is engaged, no matter the ND (Ghost ship: 1FA and 1FB)
4. Disable 2 mercs (or 3 if you want).
5. Do not take towers, spawns or bosses unless you were assigned to it.
6. If you get jumped by a boss, say so and do whatever advice you get from king or ND leader.
7. If your squad leader assigns you to duo or trio with other people, do it. Don’t be selfish.
8. ND leader’s instructions must be followed.
9. Observe the specific rules for each ND (explained below).
1. How often is ND run in Conquest?
One ND a day except Wednesday. Wednesday is TBS/raid day.
2. When does ND count start?
Day – Count start
Mon – 12:30 PM
Tue – 12:30 PM
(Wed – No ND)
Thu – 12:00 PM (Avalon)
Fri – 12:30 PM
Sat – 11:30 AM
Sun – 11:00 AM (Avalon)
3. Which timezone is this?
It’s server time. The server’s time is set to California’s time fuse.
4. Why no ND on Wednesday?
Attack, defense and king need a moment of rest. Doing more NDs can easily result in burnout. Unless there is a specific event, there’s no reason to run more NDs than required.
5. How long does the count last?
In general: 30 minutes
6. What happens after the count is over?
Nouvelle Cuisine and Guild feast of Unity will be run. This takes another 10 minutes, then our ND run is launched (as soon as all guild feasts are done).
7. Why no latejoin after 1F?
This rule was put in place in early 2015, to replace the previous closure at 2F being all engaged. In past days we had quite a few cases of people just barging in for 2-3 fights on the last floor(s) and claiming the same amount of boxes as people that were in since the start.
8. Why are there squads?
We have squads to organise people efficiently.
9. Why am I not attacking towers, spawners or bosses? I’m level 130 after all!
Only level 160+, sometimes also 155 to 159, will do attack work. While we appreciate the effort, anyone level 130 will be crushed, and if not, it will still take very long.
10. Why is speed important?
The faster we finish, the more boxes we (you!) get.
11. Can I do defense?
Learning to do defense correctly takes some effort and the learning curve is steep. If you’re willed to do it, let it be known during ND count and we’ll see what happens.
Special rules for clearers:
Yggdrasil
1. On 1F: go left, middle or right
2. On 2F: go left or right, don’t go to middle
3. On 3F: go right, don’t go left or middle, even walk down the right side of the stairs.
4. If you go middle on 2F: our defense gate will be attacked instantly, and it will be difficult for defense to get into the fight.
5. If you don’t keep as right as possible on 3F, attack will have a difficult time to reach towers, spawns and bosses.
Chaotic Tower of Babel
1. Once you enter run as far from the entrance as you can and, if possible, don’t die next to the def gate in 1F (which is at the entrance)
2. On 2F: It’s a huge spiral, taking the shortcuts is only allowed for attack/def unless specified differently.
3. On 3F: clearers must go to the centre of the map as soon as possible.
Bonus room: Only allowed to enter if assigned. Do not go there to finish the quest. It barely gives you any gold or experience and is in no case worth losing time to end the ND as soon as possible.
Ghost Ship
1. There are fake mobs. They can attack you, so don’t listen to anyone telling you to stand next to mobs in order to find out if they’re fake or not.
2. Fake mobs walk slowly.
3. Attack mobs that are either standing still or running fast. If you’re not certain, attack another mob meanwhile. Fake mobs will disappear.
4. If you have patrol license: Real mobs have little boxes in them, the so-called “mimics”. Attack them first in any fight, otherwise you will end up frozen.
5. The first floor actually consists of two floors. The floor with the octopusses (1FA) must be completed before the floor named “Ghost Town” (1FB).
6. On Ghost Town (1FB): Do not join the designated last fight, it’s supposed to last until everyone is on their spots in Damp cabin (2F).
7. Damp cabin (2F): Go past the huge wheel in the middle.
8. Davy Jones’ Locker (4F): Do not attack Davy Jones if you weren’t assigned to it.
9. Davy Jones’ Locker (4F): Do not observe any fights on this floor, especially the Davy Jones fight.
10. Davy Jones’ Locker (4F): When “all engaged” is declared, go to any house until the victory popup appears.
Avalon
1. Once the dungeon is opened, do not enter for the first 60 seconds. This will give def and attack time to reach their destinations, ahead of any lag.
2. Do not enter 2F if you are not in the special 2F squad made by the ND leader.
3. The ND leader will tell you in nation chat when to enter 2F in order to reach 3F.
4. On 3F attack Lancelot or kill 1 statue in case you want to go afk, then go back to 1F or 2F (you will get the final 3 boxes).
5. If you stick around for the statues (please do!) spread around the outer circle of 3F and try to stick to your relative position.
6. Do NEVER stall a statue on 3F.
7. If you finish in the top 5 of statue clearers you will get bonus boxes from the dungeon (5 for 1st, 4 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th).
8. When on Merlin do not hit Merlin unless you have killed all the side monsters. This will prevent an early spawning of the first wave of statues.
9. If you are told to stop hitting Merlin or to restart hitting Merlin (in case you’re stalling the fight), please do so. We are a nation founded on the principle of maxing out the number of boxes everyone can get and we do stick to this principle. It has kept us active for almost 10 years.